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GMPhysX

GMPhysX

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Devlog

  • GMPhysX Alpha v1.0.0 Now Available
    August 02, 2026 by bytecauldron
    4
    GMPhysX v1.0.0-alpha.1 is now available. This is the first iteration of GMPhysX under YoYo's Extension Generator (extgen). While a majority of the API is the same, the glue that tied GameMaker to the... Continue reading
  • Linux and Browser Demos Now Available
    July 15, 2026 by bytecauldron
    1
    Hey everyone! Hope you're staying cool. First, I want to mention that the next GMPhysX update will be considered v1.0.0 (alpha). This is a port to YoYo's official extension generator ( extgen ) and th... Continue reading
  • Alpha 0.5.0 Now Available
    June 22, 2026 by bytecauldron
    New GMPhysX update! 🚗 This is the first iteration of the PhysX Vehicle API. GMPhysX is taking big step forward to being feature-complete. There is a direct drive, engine drive, and tank drive vehic... Continue reading
  • Alpha 0.4.0 Now Available
    May 23, 2026 by bytecauldron
    Beep boop new GMPhysX update. This one is focused on improving the collision callback system for actors and character controllers. The first iteration of obstacles is also available for CCT moving pla... Continue reading
  • Public Alpha Released
    January 01, 2026 by bytecauldron
    3
    #gamemaker, #physics, #physx
    Hey everyone! GMPhysX is entering public alpha. 🎉 Thank you again for the feedback while I figure out how to do this. I've never sold an asset before, so your patience is really appreciated. GameMa... Continue reading
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